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文章展示了《龙之谷》游戏中怪物AI脚本文件(aibat_black_abyss.lua)的破解内容。该脚本通过g_Lua_NearValue1-5定义了五个距离区间(150至1200),用于判断玩家与怪物的距离。不同距离区间配置了不同的行为概率表,包含站立、行走、移动、突击和攻击等动作。距离越近,怪物行为越丰富,如近距离有攻击和移动组合,远距离则主要移动接近。脚本还设置了巡逻时间、接近值和攻击时间等基础AI参数。整体实现了一个基于距离检测的分层行为树AI系统。

龙之谷—资源文件讲解(5)—明件内容

龙之谷—资源文件讲解(5)—明件内容

我废话就不多说了,

先给大家看个虚拟文件破解后的内容吧
虚拟文件的相对路径为:resourcescriptmonsteraiaibat_black_abyss.lua

–AiBat_Black_Abyss.lua

g_Lua_NearTableCount = 5

g_Lua_NearValue1 = 150;
g_Lua_NearValue2 = 250;
g_Lua_NearValue3 = 400;
g_Lua_NearValue4 = 800;
g_Lua_NearValue5 = 1200;

g_Lua_PatrolBaseTime = 5000
g_Lua_PatrolRandTime = 3000
g_Lua_ApproachValue = 120
g_Lua_AssualtTime = 5000

g_Lua_Near1 = {
{ action_name = “Stand_1”, rate = 20, loop = 1 },
{ action_name = “Attack1”, rate = 15, loop = 2 },
{ action_name = “Walk_Back”, rate = 15, loop = 3 },
{ action_name = “Move_Back”, rate = 15, loop = 3 },
}
g_Lua_Near2 = {
{ action_name = “Stand_1”, rate = 20, loop = 2 },
{ action_name = “Walk_Left”, rate = 10, loop = 3 },
{ action_name = “Walk_Right”, rate = 10, loop = 3 },
{ action_name = “Walk_Front”, rate = 15, loop = 2 },
{ action_name = “Walk_Back”, rate = 10, loop = 2 },
{ action_name = “Move_Left”, rate = 20, loop = 3 },
{ action_name = “Move_Right”, rate = 20, loop = 3 },
{ action_name = “Move_Front”, rate = 15, loop = 2 },
{ action_name = “Move_Back”, rate = 25, loop = 2 },
{ action_name = “Assault”, rate = 60, loop = 2 },
}
g_Lua_Near3 = {
{ action_name = “Stand_1”, rate = 20, loop = 2 },
{ action_name = “Walk_Left”, rate = 20, loop = 3 },
{ action_name = “Walk_Right”, rate = 20, loop = 3 },
{ action_name = “Walk_Front”, rate = 20, loop = 3 },
{ action_name = “Move_Left”, rate = 20, loop = 3 },
{ action_name = “Move_Right”, rate = 20, loop = 3 },
{ action_name = “Move_Front”, rate = 15, loop = 3 },
{ action_name = “Move_Back”, rate = 25, loop = 2 },
{ action_name = “Assault”, rate = 60, loop = 2 },
}
g_Lua_Near4 = {
{ action_name = “Stand_1”, rate = 10, loop = 2 },
{ action_name = “Move_Left”, rate = 20, loop = 3 },
{ action_name = “Move_Right”, rate = 20, loop = 3 },
{ action_name = “Move_Front”, rate = 50, loop = 3 },
}
g_Lua_Near5 = {
{ action_name = “Move_Front”, rate = 1, loop = 1 },
}
g_Lua_Assault = {
{ action_name = “Attack1”, rate = 5, loop = 1, cancellook = 0, approach = 50.0 },
}


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